Quote:
Originally Posted by smutnut
this is cool, don't get me wrong and most people can't do it, but your inogranic stuff, like that perfume and those rings look like photographs - seriously - totally awesome shit I would be trying to figure out how to set up lights for!
that shit should be in catalogs and stuff!
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yeah the perfume is tests for a photography studio I might be working with soon. They need photorealism.
The medical organic stuff is usually done stylistically, because its seriously difficult to get a real look with gooey, organic things. Also, that was years ago, before the whole photorealism renaissance thats been going on recently.
The lighting for that realistic GPU renderer(the perfume, jewelry, bathroom counter etc) is done without direct lights. Its more of a brute force global illumination. You create the set and put the objects in it. There's a 3d daylight system which will cast ambient light through the windows and bounce rays around the scene. Most of the work is in the modeling and surfacing.