Thanks for the comments, everyone. I've been busy working on an update so I haven't been on the forum for a bit.
@SexGameDevil: For this game we used a (licensed) base model from Daz3D for the basic body then created custom morphs, textures, eyes, hair, etc. in 3DS Max. In the past we built and rigged our characters totally from scratch, but thought we'd try a Daz base this time. It's got its pros and cons, definitely. The shaders are done in Unity, some of them custom.
@jerkules: Thank you!
@ slowmo: I'll hit you up.
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I make sex games and you might also know me as 'orange'.
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