Inexpensive is relative, I suppose. But, when you are talking about custom content there aren't too many ways you can reduce costs. The model/performer's costs are pretty consistent in the US market. The only way I have found that works is non-exclusive rights. Which is okay, if the concept is good and the producer has a market for that type of content.
Other than that, you're stuck with substandard quality, service and turnaround.
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