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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed. |
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03-28-2017, 05:16 PM | #1 |
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I need to learn everything I can about the VR market
I've teamed up with a studio who shoots exclusively in VR and I need to learn as much as I can about the VR market. I've read a great deal about future projections and growth potential. However I really need to get my head around this niche of the adult industry and would be eternally grateful if anyone can point me in the right direction.
Please spam away. Thanks. |
03-28-2017, 06:02 PM | #3 |
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Too bad you posted a bit too late to attend my seminar and presentation in Phoenix. I gave a 1 hour talk all about VR and adult.
In any event, I'm always happy to talk to other VR enthusiasts. Tell me what you need, and I'll be happy to bring you up to speed. Maybe PM me your contact info and we can connect. FYI, my company facilitates many of the top VR studios. We offer a full suite of solutions including giving camera rigs and post production services so that anyone can shoot top quality VR. We also offer a network of web sites that can be joined where we'll operate the affiliate program and run the entire web site and support services if desired. We have had tens of thousands of Paying VR subscribers join our network already, and every site gets cross promotion, so every company that works with us gets immediate exposure and sales across our platform. So, any solutions you need, I've got em. And answers to all things VR for you too |
03-29-2017, 02:08 AM | #4 |
Too old to care
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If it's available for free the profits will be minimum. Just the same as SD.
Porn isn't made good by the equipment, it's made great or bad by the relationship between models and cameraman and his/her skills. |
03-29-2017, 02:32 AM | #5 |
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You can come to the AW Summit, I know some people from AliceX and Terpon are going to be there and you can just schedule a meeting with them or something.
Also, Studio 20 had VR rooms, they worked for a while. If you teamed up with a studio that has VR it would be a great idea to ask someone who had it and now doesn't work with VR anymore to see the reasons. |
03-29-2017, 03:04 AM | #6 |
fgfdftre6
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Asians love it
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03-29-2017, 07:42 AM | #7 | |
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Quote:
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03-29-2017, 07:44 AM | #8 | |
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Quote:
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03-29-2017, 07:46 AM | #9 |
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It's unreal tournament or unity. That's what I gathered in feedback from my time at fb. Get some
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03-29-2017, 07:48 AM | #10 |
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I would have absolutely agreed with you before I tried VR that was shot by my associate and team. It literally blew me away. It was so immersive that I felt that the model was in the room with me. When she looked at me it felt like a real person was looking at me. I have never experienced anything remotely like that before and was an instant convert.
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03-29-2017, 07:49 AM | #11 |
I am Amazing Content!
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if you want to describe the VR market in one sentence: not enough traffic yet
it will be a longterm project but those who can afford it, will reap the benefits
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03-29-2017, 07:51 AM | #12 |
So Fucking Banned
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03-29-2017, 07:58 AM | #13 |
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That is what I'm learning. There is certainly a cost barrier for the consumer. It's also kind of a catch 22 with Google and Samsungentering the headset market but with gear that doesn't allow for a full immersion.
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03-29-2017, 08:01 AM | #14 |
I am Amazing Content!
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there needs to be a killer mainstream app - it's difficult for Daddy to explain to Mommy why he needs a VR headset when the last time he played a game was 1984
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03-29-2017, 08:46 AM | #15 |
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03-30-2017, 06:24 AM | #16 |
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haha true!
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