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How to Hire (and keep!) a Programmer
Introduction:
You see it everyday. People openly share their bad experiences with programmers; others, seek programmers to fix projects left unfinished or newly discovered bugs. Job openings are frequent and not quickly filled. This article aims to help, both the little guy and the "big dogs", in employing best practices and avoiding common pitfalls during the hiring process. I'll also touch base on how to avoid losing a good programmer once you have found one; make no mistake, once you have a great programmer, you need to hold on to him. How Much Should I Pay? Beyond the shadow of a doubt, this is easily the most frequent question nagging at potential employers. Programmer costs are as varied as programmers themselves; and price in and of itself is NOT reflective of quality. Generally speaking though, you do get what you pay for. While it's not impossible to find a diamond in the rough, waiting to be polished, few people have the time or desire to go on a treasure hunt. Generally speaking, a quality in-house programmer should start somewhere in the range of $70,000 USD per annum. Anything less and you face a number of obstacles:
When it comes to outsourcing, you will find a much broader range of costs. Indian firms who charge $9 USD per hour sound almost too good to be true; in most cases, they are. The going rate for an experienced freelance programmer will fall in the $100 USD+ per hour range. Prices of $150 USD or even $200 USD per hour are not uncommon. However, the high cost of quality work is usually more than offset by the speed of delivery and finished product. To get into a brief example, let's compare three programmers. "Programmer A" is an outsourcing firm based offshore who charge $10 USD per hour. "Programmer B" is an American-based but inexperienced programmer who charges $35 USD per hour. Finally, "Programmer C" is an experienced freelancer who charges no less than $125 USD per hour. You have a small project you absolutely need done in not more than 30 days. Earlier would be nice, but not required in this case as you have a set launch date.
You may think that's an extreme example, after all, how can a single programmer do in 20 hours what it takes another programmer 75 hours for, or an outsourcing company 200 hours? I have seen the numbers personally from a wide range of quote and projects and can say as fact that this is actually a very common situation. Looking at the numbers, the outsourcers are the cheapest option, costing you an even $2000 USD. The experienced programmer, on the other hand, costs you a fair amount more at $2500 USD. You decide to drop "Programmer B" immediately, as he is the most expensive. What you are left with is a decision most companies or individuals currently face; do you get it done quicker and pay more, or save some money but risk missing your deadline? If you opt for the third programmer, even if something unforeseen comes up, you should have PLENTY of time for testing or modifications before your launch date. With option A, you risk missing your deadline entirely, not to mention having zero time for testing or changes. Is the security of knowing you have a solid product at launch worth the extra $500 USD? I know it would be to me. There are other benefits depending on the circumstance, one being time. Let's take the same situation and assume that if you got the product to launch quicker, you would likely be making money from it immediately. How does that factor into your decision? Well, if you would earn more than the $500 USD difference between Programmer A and C, the advantage is obvious. We haven't even touched on the point of inferior or unfinished work; you will definitely pay more having incomplete work fixed or finished than if you had gotten it done properly in the first place. In the end, you are the best person to judge who is right for the particular project or situation. Only you know all the factors involved, but hopefully you should now realize that you must contemplate all the angles before making a decision. Your business depends on it. How Do I Know if a Programmer is Good or Not? The simple answer is, there is no simple answer. Especially for those without programming knowledge themselves, this can often be the most difficult task in the hiring process. I will outline a few suggestions which should help you eliminate those who don't fit quickly.
CONTINUED IN NEXT POST |
The Importance of Specifications
Once you have found someone you think can do the job, you hit the step in the process where most people ultimately fail. Most employers fail to provide the worker with adequate specifications. They describe a project briefly, perhaps provide examples of other sites with similar functionality, but leave many finer details to the imagination. This leads to miscommunication, loss of time and money and ultimately may even cause the otherwise solid worker to abandon a project. Let me show you a very small example showcasing the difference between a good specifications document and a bad one. Specifications Example #1:
Specifications Example #2:
Obviously neither of those are complete, actual specifications documents. However, you can see the difference between Example #1 and Example #2. The main problem with the first example (that is the bad one in case you couldn't tell ;p) is that it leaves so many details up to the programmer. It should not be his job to think up possibilities of how you may want things done, or features you may like to have. It is his job to perform the task you specify. Frankly, whenever I have been given incomplete specs, I simply send them back and ask for a more detailed document. On the flipside, some people go overboard with regards to specifications and documentation. The programmer often does not need a book to read through; a few simple pages will suffice. Keep it simple and to the point. How Can I Keep My Programmer (Happy)? Once you have found a programmer you are happy with, you want to keep them happy. After all, you already know how much of a hassle it will be to find another one. The first and easiest way to do that, is with monetary compensation. Set attainable bonuses often. Is he working late again so your project can be finished ahead of schedule? Treat him to dinner or drinks. Buy him that latest tech gadget he has his eye on. In the grand scheme of things, little things can go a long way. Have regular performance reviews and afford raises accordingly. The most important thing to most programmers is the feeling they are being properly rewarded for their contributions to the company; which are often key in the company's success. In some situations, revenue or profit-sharing are an excellent solution depending on your company structure, of course. It's a known fact that when an employee shares directly in the success or failure of a company, they will not only be motivated to work harder and more productively, but are MUCH less likely to ever jump ship. As long as you don't take your programmer for granted, you should be able to enjoy a fruitful long-term relationship and have one less thing to worry about than your competitors. Closing Notes To conclude, I hope you find at least some part of this document helpful to your hiring process. While much of it is common sense, it's evident that many out there do not know where to begin when seeking new programming talent. One more piece of advice; if you have a great programmer, keep him to yourself. The moment you start bragging is the moment you find he is no longer available for your work. As for those programmers who read this, I hope it highlights some points for you to improve upon your own work and skills. No matter how good you think you are, there is always something more to be learned. There is always a better way to do things. Even after a decade, I find myself learning new techniques and meeting new challenges daily. If you aren't pushing yourself to be better, you might as well find a new profession. About the Author: An industry veteran of over ten years, Keith is best-known for his time with dating site IwantU.com; he has also been involved with numerous other adult projects and ventures and counts a large number of current adult companies as former clients. He is currently involved in the gaming industry with Sports.com. |
Excellent addition to this series! Thanks for taking the time to share and participate - this is valuable information for anyone hiring programmers in this industry.
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Good info! :thumbsup
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Nice one buddy. Good job.
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I couldn't agree more with the clear, concise specs. So important when taking on a job or modifying what is already there.
Great words of advice. :thumbsup |
great info. i was actually thinking of this over the weekend as I've been struggling with two programmers that I hired.
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Very nice post! :thumbsup
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Good read!
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I was composing a similar post in my head on the way into the office this morning.
Thanx for saving me the time and effort. Good post :thumbsup |
Great post!
Can I get the mods to please repost my previous post that was deleted :) Eric and myjah said they might be able to do that for me ;) |
One thing to note. Make sure your programmer is good with documentation. If they leave, for what ever reason, poor or no documentation/commented code will make any future work much more difficult, and much more expensive.
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Wow
Generally speaking, a quality in-house programmer should start somewhere in the range of $70,000 USD per annum. Anything less and you face a number of obstacles: Do mainstream programmers even make that much? |
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However, I remember years ago when I worked on someone's code where every variable was named after their girlfriend, their pet's names, what they were watching on tv at the time, etc... What a mess! :1orglaugh |
That was a great write-up, thanks.
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one thing I suggest also is ALWAYS use a good version control software/ repository thingie.
Not sure the fancy name of it but it can save you alot of frustrations |
Great post, and this comes just in time!
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I think, if you have a large team, then yes this is a necessary solution; however unless it's perfectly setup and managed/maintained, it can lead to more problems, delays, hassle. Personally, I hate every version control system I have ever used/tried out; I found bugs and issues in all of them and they slowed down production :2 cents: |
Great read!
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Very nice post!
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Very well done. A lot of this advice can apply to other aspects of web development like designers too.
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For companies though, with multiple developers on the same project modules, it is definitely a useful tool. |
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I do not want to come across as being negative but most of us who hire programmers are not in that position. It might slow you down but if the programmer bails it can often save a project |
very solid info, this gfy educational thing is amazing so far thanks for this post
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I was just later expressing my own opinions of it, in that I personally hate them. Not trying to dissuade anyone from using one :) |
cliffnotes
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You are acting like the typical programmer we all have to deal with. hehe. |
That is a great writeup Varius. Some common sense stuff in there.
I do disagree with you however on the importance of version control ;) Personally, all my code is versioned, and each client can access their own repository if they want to (l/p are sent on billing so further programmers can take it on if required). I've had, too many times franckly, a client say how about add XYZ, and then scrub that idea when it gets delivered cos it doesn't work the way expected. A simple rollback saves me more pain, and the client more $. Also, because it's versioned, they/I can deploy easily any upgrades additions with a simple svn up. Trac goes without saying as it means I can have XX clients at any one go and keep my workflow and clients happy, since I'm not having to rely on emails to track what the problem/request is w/r to code. If the customer wants, they can post directly to trac to submit tickets, or they can just email me and I add it as a ticket for them (haven't streamlined my workjflow to auto-add trac tickets yet ;) ) Each to their own, but setting up SVN with Trac is like a 10 minute job if you know what you're doing, and should be the entire core of any freelance programmer's workflow IMVHO. |
Some brilliant and professional key points I've taken away multiple things to integrate into my work ethic
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I suppose my personal opinion may be due more to the fact that most freelancing I did was fixing problems, scripting, optimizing queries and generally urgent work on clients' own servers as opposed to building sites from the ground up. Sites I have built from the ground up, in almost all cases, were never worked on by anyone other than myself (though I still strive to maintain clean, modular code at all times). Also, I write all my code with vi/nano via SSH; I don't think I have developed on a workstation or my laptop in over ten years. That fact probably also contributes to my dislike of third-party applications for version control and having to transfer/sync files. Regardless, the opinions by yourself and others above seem to indicate I'm the exception not the rule, so I think those reading the article should definitely look into version control structures if it fits their needs - it has just never suited my own :thumbsup |
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Each to their own indeed, but there are many reasons for developing on a dev server with a GUI, not least for speed. I don't believe you can type without introducing syntax errors, in which case a GUI will save you a lot of time trying to debug. Also, liek you mentioned for freelance work - mini scripts etc etc... working on a dev server means you can deploy once client has paid in full. I wouldn't expect a client to pay for something not received, nor would I ask of it. That way a remote demo of the working script is proof the work is done, I get paid, the client gets script. Signed, sealed and delivered. And how difficult is it to "svn ci -m "some message" to remotely commit new changes to a repository? Followed by "svn up" on the client machine? Old school is admirable and all, but you're the first person I've heard of that develops/writes in vi/nano. |
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However, for someone who would rely on freelancing as their only income stream or someone who hasn't yet built up a solid base of references/reputation who could not charge 100% up-front if they hope to attract clients, your point is valid and taken. Quote:
Not to mention, it isn't always feasible to replicate remote environments. Once you take into accounts data, hardware, software, load; if you had 10 clients, I suppose you could have 10 dev boxes on your end one mirroring each environment, but that's not practical nor affordable for many. Running multiple environments on a single box, may be adding additional factors that skew your debugging. Quote:
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vi and nano are COMPLETELY different and should never be used together in a sentence.
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"Variety's the spice of life. I like a wide selection. Sometimes I'm in the mood for nasty close-ups, sometimes I like them arty and air-brushed. Sometimes it's a spread brown-eye kind of night, sometimes it's girl-on-girl time. Sometimes a steamy letter will do it, sometimes - not often, but sometimes - I like the idea of a chick with a horse." Many times, nano will do the job. Other times, you need the power that comes with vi. |
Varius this thread got a little derailed IMO when you started offering your PERSONAL preferences.
Some great info in your first post :) |
Excellent article Varius!
I especially agree with the idea of having some small test. There's nothing as frustrating as giving someone a shot at an important project and finding out halfway thru it they can't get the job done, don't follow instructions, doesn't comment code and can't keep a deadline (in sight). The hard part for me is creating a small demo thats actually something I need done that will demonstrate the persons skill and work ethics. I also think it's important to use Milestones. That way as a buyer you can get a usable section of code and pay for it step by step and if theres any problems and you need to part ways at least you have some modules or section completed and you can hope the new company can pickup where the old guy/company left you hanging. Also each Milestone gives you an opportunity to improve your communications with the Programmer moving forward to the next Milestone. I'd say that spec'ing out your project as tightly as possible is critically important! I have even fully mocked up the wireframe in flash to show the site flow and even then you have to go over everything in your specifications document in great detail. You can't leave much to interpretation if you don't want to get disappointed. What I have found is it's difficult to find a skilled reliable programmer who can also add suggestions to improve your application or site and bring up things you might have overlooked based on their own past experiences. Find someone like that and indeed do what you can to keep them happy! Joe |
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Can't type without creating syntax errors? Some of us are just prodigies I guess. |
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I have just finished reading what was added here after my first post and feel like I have to chime in.
It has been my experience that clients (and bosses in the employer-employee situation) do not want to pay the extra price that documentation and project management, version control can add to a project. When I estimate something I give the full blown number, with documentation and project management included. Without an exception it always comes down to "That much? Isn't there any way you can do it for less???" or "That long, isn't there a way you can get it done quicker??". Clients and employers do not seem to believe that there are jobs that actually take longer than 2 weeks to complete. The first thing thrown out is documentation. Properly documenting code can/will dramatically increase the time of developement unless you happen to have a full library of all the modules that you will need to complete the job. Project management and versioning is the next thing thrown out. It is not needed to get the job done (It could be argued that it is needed to get the job done properly but that is a different story). I generally end up programming by the seat of my pants. Screw modular, my clients just want it to work. I pride myself on writing very readable code (I call it kindergarten code) and given enough time to do it properly it is compact and modular and documented but in the real world that is usually not the case. In the real world it is spaghettied (sp?) out and rambles on. You rarely get beyond cut 1 because the client wants to move forward. The code works, that is all they care about. They do not want to pay for clean up, they do not want to pay for the time it takes to do something properly. So you fly by the seat of the pants and hope that you don't crash and burn. Just my :2 cents: |
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When are we gonna get an Educational Series article out of you?? |
nice thread :thumbsup
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That just reminded me of a point I forgot to cover in the original post: Many times, a programmer may tell you "your project has to be re-done from scratch, the current code is a mess/unusable". While often true, I have also found that programmers push that option when its unnecessary for their own benefit. This way they get to do it "their way" as well as likely make more money (as it will take longer). The client should always be wary of restarting a project from scratch unless it truly is an irreparable disaster. |
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On your point. There have been many times, when I have looked at someone else's code that I have arrived at the conclusion that I can write it from scratch faster than I can figure out what the other coder was doing. If the job is something that is up and running, then I never push for a rewrite. If the job is a rescue (and often that is where I come in) then I will push the re-write. It is not to put more cash in my pocket though. It is to get a job up and working as quickly as possible. I don't know of a programmer around that while looking at someone else's code doesn't have the immediate reaction "Who wrote this shit?". I try to get past that reaction and properly evaluate the code. Am I reacting to style or substance? If I am reacting to style I try to live with the code. If I am reacting to substance I push for the re-write. I have found through the years that there are a bazillion (yes, thats a number) ways to code something. If all bazillion ways arrives at the same answer then they are all correct. Some may be faster, some may be more elegant but if they all reach the same result then they are all correct. Just a little humor. I was in working on something about 2 weeks ago and had the usual reaction of "who wrote this shit?". Well, I wrote that shit about 8 years ago ;p It was a journey through what I had added to my knowledge base across the past decade to read through it and yes, I did a re-write. |
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