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Old 06-07-2010, 12:52 PM   #1
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I think I'm getting 3D STUDIO MAX down good!

I'm about to start building boxes and circles LOL Just kidding, I'm starting to get a feel from going through all these tutorials and it's starting to pay off - I think.

Like I said before though, it's like studying medicine.

The future of this though is complete elimination of the actor and total control to the writer who has been screwed since the beginning of SOCIAL ELITIST BUSINESSES! Maybe 100 years from now and I'll be dead, but I'll die with a smile on my face if I know the writer is starting to get his just dues!
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Old 06-07-2010, 12:55 PM   #2
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I been trying to mess with Google SketchUp but im not very good...Do you know any Free 3d programs besides blender or sketchup...
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Old 06-07-2010, 12:58 PM   #3
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I been trying to mess with Google SketchUp but im not very good...Do you know any Free 3d programs besides blender or sketchup...
I think you should (THEORETICALLY WINK WINK), use bit torrent and download a 3D MAX and POSER. if you have MAC then LIGHTWAVE or MAYA.

Just saying. To me POSER is limited but I like it cause characters are predesigned, but 3D MAX is the balls and gives you absolute control. I've never used LIGHTWAVE or MAYA but heard they are the same. I think there is no 3D MAX for MAC.

P.S. I'm still a complete babe (babe like newb LOL) actually, but it is really starting to kick in for me. It's all about creating nonsense over and over until you can visualize that third plane

Last edited by smutnut; 06-07-2010 at 12:59 PM..
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Old 06-07-2010, 01:30 PM   #4
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I've been doing 3D as a career for around 13 years, and I'm still learning new shit every day. I actually spent most of today doing tutorials for Zbrush. Just started to get into GPU rendering, which is awesome.

My software of choice was Lightwave at first, then I moved over to Softimage a few years back.
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Old 06-07-2010, 01:34 PM   #5
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I've been doing 3D as a career for around 13 years, and I'm still learning new shit every day. I actually spent most of today doing tutorials for Zbrush. Just started to get into GPU rendering, which is awesome.

My software of choice was Lightwave at first, then I moved over to Softimage a few years back.
No Shit, that's awesome. Who do you work for?

I know people that work at LUCAS FILMS, DIGITAL DOMAIN, and DREAMWORKS, but they all have proprietary systems based on 3D PROGRAMS (well, 3D programs, you know what I mean).

I like gaming companies the best, ROCKSTAR etc.
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Old 06-07-2010, 01:38 PM   #6
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I have (if you can believe this) Bryce 3D and poser. I had a blast playing with them years ago. I had 3D Studio Max at one time but that was a few computers ago
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Old 06-07-2010, 01:40 PM   #7
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I have (if you can believe this) Bryce 3D and poser. I had a blast playing with them years ago. I had 3D Studio Max at one time but that was a few computers ago
3D MAX is the SHIT! I had Bryce and Poser in the Beginning, but NEW POSER is almost as advanced as 3D MAX if you can believe it.
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Old 06-07-2010, 01:50 PM   #8
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3d max is awesome so is zbrush!
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Old 06-07-2010, 02:06 PM   #9
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3DS is by far the best but not the easiest to use. I usually use it for complete scenes and Mya for individual components to a build. Motion Builder, Z Brush and Mud box are also good apps to have access to. I love Z Brush for terrain meshes and its very easy to do however, I get better terrains using MudBox. Something else to look into is Unity 3D for your live environments. Easy to import, light and animate and particles are pretty much a no brainer there.

Here is a scene I created in 3DS that is now live in a virtual world.
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Old 06-07-2010, 02:14 PM   #10
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3DS is by far the best but not the easiest to use. I usually use it for complete scenes and Mya for individual components to a build. Motion Builder, Z Brush and Mud box are also good apps to have access to. I love Z Brush for terrain meshes and its very easy to do however, I get better terrains using MudBox. Something else to look into is Unity 3D for your live environments. Easy to import, light and animate and particles are pretty much a no brainer there.

Here is a scene I created in 3DS that is now live in a virtual world.
Dude, how large is your system? Or do you do everything low poly?

I mean do you have all these programs on one system?

I'll tell the truth, studying this shit is costing me sign ups, but I'm hoping it pays off in long run

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Old 06-07-2010, 02:15 PM   #11
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I have (if you can believe this) Bryce 3D and poser. I had a blast playing with them years ago. I had 3D Studio Max at one time but that was a few computers ago
I can believe this... I had it then too! I must have only been like 12 though and we would take the clothes off the girls in poser! HOTT! lol well it was when I was like 12 or so anyways....

Friends dad did computer stuff so he had tons of cool programs to play with.
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Old 06-07-2010, 02:26 PM   #12
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I figured out how to make a link today in Dreamweaver so I win.
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Old 06-07-2010, 02:27 PM   #13
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I figured out how to make a link today in Dreamweaver so I win.
That's nothing to take lightly. Which version? They all jack you a little differently
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Old 06-07-2010, 02:30 PM   #14
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I can believe this... I had it then too! I must have only been like 12 though and we would take the clothes off the girls in poser! HOTT! lol well it was when I was like 12 or so anyways....

Friends dad did computer stuff so he had tons of cool programs to play with.
Did you get like a big chubby seeing cartoons naked or did you realize what a sick fuck you were, cause once I got a chubby seeing THE BLACK WIDOW IN A BIKINI in a comic book when I was five and knew I was a sick fuck right away.

How long did it take you?
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Old 06-07-2010, 02:32 PM   #15
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I got a chubby seeing THE BLACK WIDOW IN A BIKINI in a comic book when I was five and knew I was a sick fuck right away.

How long did it take you?
Yeah I had A green lantern comic with a chick in a bikini when I was very young and jerked off to it all the time haha... and look at me now!
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Old 06-07-2010, 02:50 PM   #16
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Dude, how large is your system? Or do you do everything low poly?

I mean do you have all these programs on one system?

I'll tell the truth, studying this shit is costing me sign ups, but I'm hoping it pays off in long run
Yes, I build very low poly and do most with textures and bumpmaps. This whole scene and the areas outside will run on almost any PC.
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Old 06-07-2010, 02:53 PM   #17
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Yes, I build very low poly and do most with textures and bumpmaps. This whole scene and the areas outside will run on almost any PC.
Dude, cool you know your shit with this. This is the future. I have no doubt in my mind.

You should understand it, even your talent isn't top notch.
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Old 06-07-2010, 03:04 PM   #18
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Yes, I build very low poly and do most with textures and bumpmaps. This whole scene and the areas outside will run on almost any PC.
Hey, you didn't create your avatar in 3D did you. that's pretty awesome looking if so!
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Old 06-07-2010, 03:19 PM   #19
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No Shit, that's awesome. Who do you work for?

I know people that work at LUCAS FILMS, DIGITAL DOMAIN, and DREAMWORKS, but they all have proprietary systems based on 3D PROGRAMS (well, 3D programs, you know what I mean).

I like gaming companies the best, ROCKSTAR etc.
For the last 4 years, I've worked for home.Before that, I did 8 years at a pharmaceutical ad agency in Manhattan.

I've been here for a few years to get input and adult industry knowledge for a huge adult 3d side project. I'm hoping for it to be the Avatar of 3D smut. My medical animation business has been doing so well, it's getting harder to pursue the adult stuff -- but if I had my way, that's what I'd really be doing.

Those big studios you mentioned are using more off the shelf software these days than you might think. The gap between has shrunken in both software and hardware. They're not using systems much faster than what I build for myself, its just that they can afford hundreds of systems to get rendering done. I have five.
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Old 06-07-2010, 03:26 PM   #20
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For the last 4 years, I've worked for home.Before that, I did 8 years at a pharmaceutical ad agency in Manhattan.

I've been here for a few years to get input and adult industry knowledge for a huge adult 3d side project. I'm hoping for it to be the Avatar of 3D smut. My medical animation business has been doing so well, it's getting harder to pursue the adult stuff -- but if I had my way, that's what I'd really be doing.

Those big studios you mentioned are using more off the shelf software these days than you might think. The gap between has shrunken in both software and hardware. They're not using systems much faster than what I build for myself, its just that they can afford hundreds of systems to get rendering done. I have five.
What type of stuff have you done? I'd love to see. I have sold screenplays and have two straight to video credits that have been produce in the late 90's. I'm just interested in any talent that might flow this route. Adult is good because it can maintain, but so will getting something greenlighted that sends you back residuals and shit.

There could also be cross overs I think.

I'm talking out of my ass but just thinking out loud.
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Old 06-07-2010, 03:27 PM   #21
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Here's some stuff I did while testing my new GPU renderers...Octane and Arion. Finishes much faster than CPU, and looks more realistic.







Here's an early version of one of my girls for the adult project

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Old 06-07-2010, 03:32 PM   #22
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Here's some stuff I did while testing my new GPU renderers...Octane and Arion. Finishes much faster than CPU, and looks more realistic.







Here's an early version of one of my girls for the adult project

Your objects look really cool. People look less than organic but looks like you were going for the real thing, (am I right or wrong about that?).

Looks really good if you did all that. How long did it take you on each thing?
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Old 06-07-2010, 03:34 PM   #23
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Some medical work. This stuff is about 5 or 6 years ago...





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Old 06-07-2010, 03:34 PM   #24
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Dude, cool you know your shit with this. This is the future. I have no doubt in my mind.
Thanks! I left a great job with CCBill/DRMNetworks to pursue this but at the time, this was still too early for virtual worlds I am afraid. We have built a few projects for both adult companies and non adult including clients like Club Jenna and the Phoenix Nap however, we still have a few years before user adoption for these worlds is significant enough to garner the investment it takes to do this.

My portfolio is at http://gsdsoftware.com/gsd-creative-portfolio.pdf Examples of my 3D and 2D work is there.
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Old 06-07-2010, 03:37 PM   #25
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Here's some stuff I did while testing my new GPU renderers...Octane and Arion. Finishes much faster than CPU, and looks more realistic.
Excellent work!!! The gems esp. Good job with your lighting.
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Old 06-07-2010, 03:38 PM   #26
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Thanks! I left a great job with CCBill/DRMNetworks to pursue this but at the time, this was still too early for virtual worlds I am afraid. We have built a few projects for both adult companies and non adult including clients like Club Jenna and the Phoenix Nap however, we still have a few years before user adoption for these worlds is significant enough to garner the investment it takes to do this.

My portfolio is at http://gsdsoftware.com/gsd-creative-portfolio.pdf Examples of my 3D and 2D work is there.
I'm sure both you guys, "you and bronco" know about 2nd life? I feel foolish even asking but just curious. When I make a square I start jerking off over it.
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Old 06-07-2010, 03:43 PM   #27
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Some medical work. This stuff is about 5 or 6 years ago...





this is cool, don't get me wrong and most people can't do it, but your inogranic stuff, like that perfume and those rings look like photographs - seriously - totally awesome shit I would be trying to figure out how to set up lights for!

that shit should be in catalogs and stuff!

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Old 06-07-2010, 03:47 PM   #28
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Thanks! I left a great job with CCBill/DRMNetworks to pursue this but at the time, this was still too early for virtual worlds I am afraid. We have built a few projects for both adult companies and non adult including clients like Club Jenna and the Phoenix Nap however, we still have a few years before user adoption for these worlds is significant enough to garner the investment it takes to do this.

My portfolio is at http://gsdsoftware.com/gsd-creative-portfolio.pdf Examples of my 3D and 2D work is there.
hey that's some cool shit too. Did you make the models (people) or the shit surrounding them only - curious?
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Old 06-07-2010, 03:52 PM   #29
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this is cool, don't get me wrong and most people can't do it, but your inogranic stuff, like that perfume and those rings look like photographs - seriously - totally awesome shit I would be trying to figure out how to set up lights for!

that shit should be in catalogs and stuff!
yeah the perfume is tests for a photography studio I might be working with soon. They need photorealism.

The medical organic stuff is usually done stylistically, because its seriously difficult to get a real look with gooey, organic things. Also, that was years ago, before the whole photorealism renaissance thats been going on recently.

The lighting for that realistic GPU renderer(the perfume, jewelry, bathroom counter etc) is done without direct lights. Its more of a brute force global illumination. You create the set and put the objects in it. There's a 3d daylight system which will cast ambient light through the windows and bounce rays around the scene. Most of the work is in the modeling and surfacing.
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Old 06-07-2010, 03:59 PM   #30
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yeah the perfume is tests for a photography studio I might be working with soon. They need photorealism.

The medical organic stuff is usually done stylistically, because its seriously difficult to get a real look with gooey, organic things. Also, that was years ago, before the whole photorealism renaissance thats been going on recently.

The lighting for that realistic GPU renderer(the perfume, jewelry, bathroom counter etc) is done without direct lights. Its more of a brute force global illumination. You create the set and put the objects in it. There's a 3d daylight system which will cast ambient light through the windows and bounce rays around the scene. Most of the work is in the modeling and surfacing.
Gaming is mostly low poly or am I wrong. I have some ideas for some gaming, but not sure how to approach the whole process. Could be future movies etc. I am connected to the out lander pay him no minds ends of the industry, but that changes with one good pitch as we all know.
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Old 06-07-2010, 04:02 PM   #31
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I'm sure both you guys, "you and bronco" know about 2nd life? I feel foolish even asking but just curious. When I make a square I start jerking off over it.
Well, you can actually do a lot there with the limited "primitives" system they have but you can also create mesh maps they call "sculpts" in 3DS, Maya or other 3D modeling tools. I build quite a bit there and though their system does suck in many ways, its a great place to use if you want to make a few bucks selling your stuff. I mostly make furniture that has sex poses in it. Anything by SexGen with the Malibu brand is mine.

Straight 3D models I sell on TurboSquid.com but there isn't much volume there.

see: https://uncensored.xstreetsl.com/mod...&sort=&dir=asc
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Old 06-07-2010, 04:07 PM   #32
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Well, you can actually do a lot there with the limited "primitives" system they have but you can also create mesh maps they call "sculpts" in 3DS, Maya or other 3D modeling tools. I build quite a bit there and though their system does suck in many ways, its a great place to use if you want to make a few bucks selling your stuff. I mostly make furniture that has sex poses in it. Anything by SexGen with the Malibu brand is mine.

Straight 3D models I sell on TurboSquid.com but there isn't much volume there.

see: https://uncensored.xstreetsl.com/mod...&sort=&dir=asc
No shit so you have the Second Life System worked out? That's so cool. I still don't really have a clue about it except I can go there and fly around and get bored real fast, but I heard it's worth way more than that!
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Old 06-07-2010, 04:09 PM   #33
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Well, you can actually do a lot there with the limited "primitives" system they have but you can also create mesh maps they call "sculpts" in 3DS, Maya or other 3D modeling tools. I build quite a bit there and though their system does suck in many ways, its a great place to use if you want to make a few bucks selling your stuff. I mostly make furniture that has sex poses in it. Anything by SexGen with the Malibu brand is mine.

Straight 3D models I sell on TurboSquid.com but there isn't much volume there.

see: https://uncensored.xstreetsl.com/mod...&sort=&dir=asc
Hey the mesh maps you create, can you import them no problem or you have to be a paid member or something and are they obj's or something different?
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Old 06-07-2010, 04:48 PM   #34
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You have to convert them to a type of UV map called a Sculpt Map that comes out as a JPEG which you import. Then you can use a Prim Modifier and add the map to the prim. It then takes on that shape. If you ever want to meet up and see this in world, hit me up in my email and I'll show you around.
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Old 06-07-2010, 04:51 PM   #35
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You have to convert them to a type of UV map called a Sculpt Map that comes out as a JPEG which you import. Then you can use a Prim Modifier and add the map to the prim. It then takes on that shape. If you ever want to meet up and see this in world, hit me up in my email and I'll show you around.
I might do that soon so stay in touch. I'm fascinated with this stuff.

How fast can you work 3D? I mean does it depend or does it take time no matter what?

I'm just curious.

What would hold you back from making a game like resident evil on your own? Explain it like I'm clueless cause I am!
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Old 06-07-2010, 05:39 PM   #36
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Yeah whatever, I made a tea pot today!
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Old 06-07-2010, 05:42 PM   #37
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POVRay yo
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Old 06-07-2010, 05:43 PM   #38
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Yeah whatever, I made a tea pot today!
I'm way ahead of you! LOL! You make me feel good! LOL

Just kidding. If you need some tutorial links let me know. I think these few have really helped me if you can get into making shit you don't really give a shit about.

I have to get back into making money soon but thought this might help in the future, at least the basics!
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Old 06-07-2010, 05:55 PM   #39
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I did a year of 3DS at Uni, everything I did looked like a cartoon lol, the colours and lighting were always too flat and just never got my head around it so stuck with After Effects and Photoshop.
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Old 06-07-2010, 10:13 PM   #40
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Here's some stuff I did while testing my new GPU renderers...Octane and Arion. Finishes much faster than CPU, and looks more realistic.







Here's an early version of one of my girls for the adult project

cool stuff dude
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Old 06-07-2010, 11:00 PM   #41
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....but I'll die with a smile on my face if I know the writer is starting to get his just dues!
Cool. Thanks for standing up for writers. I manage a writing outfit and can sympathize
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Old 06-08-2010, 10:48 AM   #42
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Very nice renders, the character looks a little generic but the objects and medical stuff is top notch.
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Old 06-08-2010, 10:51 AM   #43
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I've been using Maya for many, many moons. I've never tried to jump into 3DS, but I'm sure it crosses over nicely. I used to live next to an art school and would use their render farms, but I had to move and now I hardly ever render anything.
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Old 06-08-2010, 11:11 AM   #44
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this entire thread has blown my fucking mind seriously. Back when I owned Apollos-Temple I used 3D objects created in poser and bryce for the tour with some simple roll over images, Like a statue for a section would be blurry, roll over it and the statue would appear and someone modeled a greek temple for me over at renderosity...damn, that was back in 97!

most of the stuff I did was glass ball in cube on volcano type of shit LOL wall papers and stuff. The skill in these posts absolutely fucks my head up
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Old 06-08-2010, 11:16 AM   #45
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The latest version of Blender, the open source 3d app is supposed to have a much friendlier interface (It's main problem up to now), worth checking out.

http://blender.org
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Old 06-08-2010, 11:54 AM   #46
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http://www.cartoonsmart.com/blender_index.php5

check out these blender tuts they are awesome
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Old 06-08-2010, 12:25 PM   #47
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Some fantastic renders in this thread

I really struggled with 3ds max until i found a very thorough tutorial for making a car. Suddenly a lot of things just made sense. Havn't touched it for about 5 years now though so I expect i've completely forgotten everything again
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Old 06-08-2010, 12:26 PM   #48
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The latest version of Blender, the open source 3d app is supposed to have a much friendlier interface (It's main problem up to now), worth checking out.

http://blender.org
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Originally Posted by Tanker
http://www.cartoonsmart.com/blender_index.php5

check out these blender tuts they are awesome
I have to check that out, thanks guys. I have bookmarked this thread so I can download it after I get my new computer. I'll have to find a few minutes here and there to play with it
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